As early as 1986, during a live broadcast on ABC Channel in the United States, two children tried playing Nintendo game consoles on television, which was seen as the beginning of esports. In 1990, Nintendo held game competitions (Nintendo World Championships) in 29 cities across the United States. This competition is the first official electronic game competition in history, and its birth was 10 years earlier than the World Electronic Sports Competition (WCG).
Within Asia, esports were first prevalent in South Korea and gradually developed towards countries such as China, Japan, Vietnam, and Thailand. On November 18, 2003, the General Administration of Sport of China officially approved e-sports as the 99th official sports competition event. In 2008, the General Administration of Sport of China approved e-sports as the 78th official sports competition event. The 2018 Jakarta Asian Games included esports as a performance event. On December 16, 2020, at the 39th Asian Olympic Council General Assembly, e-sports was approved as an official event of the Hangzhou Asian Games.
A total of 7 events were determined in the competition, including League of Legends, King of Glory Asian Games version, Peace Elite Asian Games version, Knife Tower, Dream of Three Kingdoms 2, Street Fighter 5, and Football Online 4, including 5 PC projects and 2 players The game end projects, including multiple popular e-sports categories such as MOBA (multiplayer online competition) and Sports Simulation (SPG), make the Hangzhou Asian Games e-sports projects exciting and diverse.
At the same time, as a new type of sports event, the competition form of e-sports also varies with different categories and platforms, and the corresponding competition schedule and rules are also quite diverse. At present, well-known esports events such as WCG, IEM, WEG, CPL, NEST, etc. use rules such as single loss elimination system, double loss elimination system, and intra group double circulation system, while individual events use single loss system.
The competition system applicable to different project types is also quite different There are differences, among which the Jakarta Asian Games team events mostly use a single round robin system within the group, while individual events mostly use a single defeat elimination system. The electronic sports events of the Hangzhou Asian Games will be jointly negotiated and decided by the Hangzhou Asian Organizing Committee and the Asian Electronic Sports Federation (AESF) on technical issues such as competition system and venue arrangement. The electronic sports event of the Hangzhou Asian Games will be held from September 24th to October 2nd at the Hangzhou Electronic Sports Center in China, resulting in a total of 7 gold medals. FBELE (Buzzer, Speaker, Piezo Element, Ceramic, Piezo Siren Manufacturer) fully supports the Hangzhou Asian Games. Cheer up for the Asian Games, website: www.fbeletronic.com